Public materials related to SuperGlue project
Danja Vasiliev f0d43db0c9 r | il y a 10 ans | |
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visual | il y a 10 ans | |
README.md | il y a 10 ans | |
SG-logo-black.png | il y a 10 ans | |
SG-txt-black.png | il y a 10 ans | |
SG_logo-gray.png | il y a 10 ans | |
SG_logo-transparent.png | il y a 10 ans | |
SG_logo.svg | il y a 10 ans | |
readme.md | il y a 10 ans | |
workshop-deaf14.md | il y a 10 ans |
See wiki pages for detailed information.
'Web 2.0' promised that everyone could become a media publisher, but had exactly the opposite result: Today, most people's web content is locked into the proprietary services of only a handful of Internet social media giants. The early Web culture of self-made and self-hosted homepages has almost disappeared.
Naturally no one would like to keep a rattling server in a living room. SuperGlue provides an alternative for that – it divides the process of dynamic content manipulation into two separate tasks, each executed on a platform the best suitable for it. Power-hungry processing of user interactions is done in a Web-browser running on user's laptop and storage of resulting data happens on a tiny web server installed on user's desk (or elsewhere).
Now the server does not need to grind through databases and interpret scripts – all data is already stored in pre-processed state, ready to be served as-is. This kind of 'static' content requires very little processing power from the server and thus this server can become a miniature appliance, producing zero-noise and consuming very little electrical energy.
Since SuperGlue server can be easily kept at home, the user can skip the middle-man services and uncompromisingly own the data.
=== Should you have any special requests feel free to email us at info@superglue.it