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- "use strict";
- var defineProperty = Object.defineProperty || function(object, name, property) {
- object[name] = property.value
- return object
- }
- // Shortcut for `Object.prototype.toString` for faster access.
- var typefy = Object.prototype.toString
- // Map to for jumping from typeof(value) to associated type prefix used
- // as a hash in the map of builtin implementations.
- var types = { "function": "Object", "object": "Object" }
- // Array is used to save method implementations for the host objects in order
- // to avoid extending them with non-primitive values that could cause leaks.
- var host = []
- // Hash map is used to save method implementations for builtin types in order
- // to avoid extending their prototypes. This also allows to share method
- // implementations for types across diff contexts / frames / compartments.
- var builtin = {}
- function Primitive() {}
- function ObjectType() {}
- ObjectType.prototype = new Primitive()
- function ErrorType() {}
- ErrorType.prototype = new ObjectType()
- var Default = builtin.Default = Primitive.prototype
- var Null = builtin.Null = new Primitive()
- var Void = builtin.Void = new Primitive()
- builtin.String = new Primitive()
- builtin.Number = new Primitive()
- builtin.Boolean = new Primitive()
- builtin.Object = ObjectType.prototype
- builtin.Error = ErrorType.prototype
- builtin.EvalError = new ErrorType()
- builtin.InternalError = new ErrorType()
- builtin.RangeError = new ErrorType()
- builtin.ReferenceError = new ErrorType()
- builtin.StopIteration = new ErrorType()
- builtin.SyntaxError = new ErrorType()
- builtin.TypeError = new ErrorType()
- builtin.URIError = new ErrorType()
- function Method(hint) {
- /**
- Private Method is a callable private name that dispatches on the first
- arguments same named Method:
- method(object, ...rest) => object[method](...rest)
- Optionally hint string may be provided that will be used in generated names
- to ease debugging.
- ## Example
- var foo = Method()
- // Implementation for any types
- foo.define(function(value, arg1, arg2) {
- // ...
- })
- // Implementation for a specific type
- foo.define(BarType, function(bar, arg1, arg2) {
- // ...
- })
- **/
- // Create an internal unique name if `hint` is provided it is used to
- // prefix name to ease debugging.
- var name = (hint || "") + "#" + Math.random().toString(32).substr(2)
- function dispatch(value) {
- // Method dispatches on type of the first argument.
- // If first argument is `null` or `void` associated implementation is
- // looked up in the `builtin` hash where implementations for built-ins
- // are stored.
- var type = null
- var method = value === null ? Null[name] :
- value === void(0) ? Void[name] :
- // Otherwise attempt to use method with a generated private
- // `name` that is supposedly in the prototype chain of the
- // `target`.
- value[name] ||
- // Otherwise assume it's one of the built-in type instances,
- // in which case implementation is stored in a `builtin` hash.
- // Attempt to find a implementation for the given built-in
- // via constructor name and method name.
- ((type = builtin[(value.constructor || "").name]) &&
- type[name]) ||
- // Otherwise assume it's a host object. For host objects
- // actual method implementations are stored in the `host`
- // array and only index for the implementation is stored
- // in the host object's prototype chain. This avoids memory
- // leaks that otherwise could happen when saving JS objects
- // on host object.
- host[value["!" + name] || void(0)] ||
- // Otherwise attempt to lookup implementation for builtins by
- // a type of the value. This basically makes sure that all
- // non primitive values will delegate to an `Object`.
- ((type = builtin[types[typeof(value)]]) && type[name])
- // If method implementation for the type is still not found then
- // just fallback for default implementation.
- method = method || Default[name]
- // If implementation is still not found (which also means there is no
- // default) just throw an error with a descriptive message.
- if (!method) throw TypeError("Type does not implements method: " + name)
- // If implementation was found then just delegate.
- return method.apply(method, arguments)
- }
- // Make `toString` of the dispatch return a private name, this enables
- // method definition without sugar:
- //
- // var method = Method()
- // object[method] = function() { /***/ }
- dispatch.toString = function toString() { return name }
- // Copy utility methods for convenient API.
- dispatch.implement = implementMethod
- dispatch.define = defineMethod
- return dispatch
- }
- // Create method shortcuts form functions.
- var defineMethod = function defineMethod(Type, lambda) {
- return define(this, Type, lambda)
- }
- var implementMethod = function implementMethod(object, lambda) {
- return implement(this, object, lambda)
- }
- // Define `implement` and `define` polymorphic methods to allow definitions
- // and implementations through them.
- var implement = Method("implement")
- var define = Method("define")
- function _implement(method, object, lambda) {
- /**
- Implements `Method` for the given `object` with a provided `implementation`.
- Calling `Method` with `object` as a first argument will dispatch on provided
- implementation.
- **/
- return defineProperty(object, method.toString(), {
- enumerable: false,
- configurable: false,
- writable: false,
- value: lambda
- })
- }
- function _define(method, Type, lambda) {
- /**
- Defines `Method` for the given `Type` with a provided `implementation`.
- Calling `Method` with a first argument of this `Type` will dispatch on
- provided `implementation`. If `Type` is a `Method` default implementation
- is defined. If `Type` is a `null` or `undefined` `Method` is implemented
- for that value type.
- **/
- // Attempt to guess a type via `Object.prototype.toString.call` hack.
- var type = Type && typefy.call(Type.prototype)
- // If only two arguments are passed then `Type` is actually an implementation
- // for a default type.
- if (!lambda) Default[method] = Type
- // If `Type` is `null` or `void` store implementation accordingly.
- else if (Type === null) Null[method] = lambda
- else if (Type === void(0)) Void[method] = lambda
- // If `type` hack indicates built-in type and type has a name us it to
- // store a implementation into associated hash. If hash for this type does
- // not exists yet create one.
- else if (type !== "[object Object]" && Type.name) {
- var Bulitin = builtin[Type.name] || (builtin[Type.name] = new ObjectType())
- Bulitin[method] = lambda
- }
- // If `type` hack indicates an object, that may be either object or any
- // JS defined "Class". If name of the constructor is `Object`, assume it's
- // built-in `Object` and store implementation accordingly.
- else if (Type.name === "Object")
- builtin.Object[method] = lambda
- // Host objects are pain!!! Every browser does some crazy stuff for them
- // So far all browser seem to not implement `call` method for host object
- // constructors. If that is a case here, assume it's a host object and
- // store implementation in a `host` array and store `index` in the array
- // in a `Type.prototype` itself. This avoids memory leaks that could be
- // caused by storing JS objects on a host objects.
- else if (Type.call === void(0)) {
- var index = host.indexOf(lambda)
- if (index < 0) index = host.push(lambda) - 1
- // Prefix private name with `!` so it can be dispatched from the method
- // without type checks.
- implement("!" + method, Type.prototype, index)
- }
- // If Got that far `Type` is user defined JS `Class`. Define private name
- // as hidden property on it's prototype.
- else
- implement(method, Type.prototype, lambda)
- }
- // And provided implementations for a polymorphic equivalents.
- _define(define, _define)
- _define(implement, _implement)
- // Define exports on `Method` as it's only thing being exported.
- Method.implement = implement
- Method.define = define
- Method.Method = Method
- Method.method = Method
- Method.builtin = builtin
- Method.host = host
- module.exports = Method
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